House lifecycle¶
Read these pages together when tracing a launch:
- House lifecycle reference supplies the broad Unreal-side lifecycle and relationships.
- Backend House launch protocol owns the detailed freeze, owner confirmation, matchmaking admission, immutable launch snapshot, deployment, and DS-travel commit contract.
- Lifecycle gate registry explains readiness gates and their interaction with initialization and travel.
- Backend inventory and selection provides shared backend context and selection formats; keep detailed launch changes in the focused protocol page.
LS means listen server; DS means dedicated server. Check current Unreal and Nakama implementation before asserting that a particular ordering or failure path is unchanged. The knowledge rules explain how to resolve conflicting evidence.