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House lifecycle

Read these pages together when tracing a launch:

  1. House lifecycle reference supplies the broad Unreal-side lifecycle and relationships.
  2. Backend House launch protocol owns the detailed freeze, owner confirmation, matchmaking admission, immutable launch snapshot, deployment, and DS-travel commit contract.
  3. Lifecycle gate registry explains readiness gates and their interaction with initialization and travel.
  4. Backend inventory and selection provides shared backend context and selection formats; keep detailed launch changes in the focused protocol page.

LS means listen server; DS means dedicated server. Check current Unreal and Nakama implementation before asserting that a particular ordering or failure path is unchanged. The knowledge rules explain how to resolve conflicting evidence.